Showing posts with label Diagrams. Show all posts
Showing posts with label Diagrams. Show all posts

Monday, 3 February 2014

Mobius Daydream...the Design Drawings


Axo I - Entrance view

Axo II - Exit view 

Final equipment setup

Timber joinery detailing


Plan views I + II





Section I

Section II



Section III


Timber component schedule

Saturday, 14 December 2013

Design Development // Interim review 12/12/13


“What''s a crit without a technical glitch?”

Despite the very awkward (walking to another room to fix the) technical fault regarding the video to projector setup during my presentation (!) the day was informative and educational to say the least! 
The design process is again leading to new thoughts and developments, given some expert advice from the 'Usual Suspects' and the two guests speakers from the AA and UCL.

Main questions posed:
Is the framework over engineered? could it be constructed more simply and still enclose an immersive experience? 
What message does the riot information projection convey? can it be refined?

Design Development:
Presentation sheets:

Experiment set-up No: 5:


Framework construction details:




The Video Projection:



                                
           
                Original test reel which was displayed during the presentation (Video: Tina Zacharia)
               Can be found at: http://www.youtube.com/watch?v=3L-jbI9Zlh0&feature=youtu.be


Visual feedback loop x Video information projection (Presentation: Tina Zacharia)

Riot glossary: building the narrative (Presentation: Tina Zacharia)









The Crit Panel: left to right: Gabor Stark, Sam McElhinney, Abigail Batchelor (AA), Dr. Sophia Psarra (UCL)
 (photo: Tina Zacharia)

Aiming to capture the essence of human interaction through an ephemeral collection of imagery via a visual feedback loop posed the questions of execution and structural simplification. 

Friday, 22 November 2013

Emerging design...update!

'Social Theatre' rig

This immersive, theatrical installation is designed to explore and expand upon the ways in which space can be used to resonate with the human experience. The installation begins to ask if it is possible to exist within a surveillance space. How do we react to such a situation and does it change our perception of space when directly confronted with the surveillance device.

The suspended strips provide for the transitional phase between external space and internal surveillance space; encouraging a polarised encounter between excitement and anxiety. The carefully placed set of strip components allow for a modest level of personal control, the potential for discovery and exploration as well as a sense of precariousness (i.e. danger)

The loop/ video projection creates a series of intersecting occasions between the participant and the set-up which ignites a range of reciprocal / sequential movements. The participant enters and constructs a personal experience; of power and control. The participant’s enters a constantly shifting dialogue; each interaction will in turn have a mutual reaction – video projector output is directly affected by the input and vice versa. Information provided by the video, the loop and the participant is not just passed but mutually constructed.
The use of scaffolding emphasises the designs temporality, providing a platform for social and political exchange / transformation.




















Thursday, 31 October 2013

Experimentation // Interim review 31/10/13


"The video trip.. Life inside the loop"

Set with the desire to develop a greater mutual user/environmental relationship, the design of an ephemeral framework via a simple user interface aided in the observation and exploration into interaction. I began to examine the relationship between movement and projected images both physically and digitally through the documentation of visual stills and description.



Presentation sheets: