Showing posts with label information. Show all posts
Showing posts with label information. Show all posts

Monday, 3 February 2014

Mobius Daydream...the Design Drawings


Axo I - Entrance view

Axo II - Exit view 

Final equipment setup

Timber joinery detailing


Plan views I + II





Section I

Section II



Section III


Timber component schedule

Saturday, 14 December 2013

Design Development // Interim review 12/12/13


“What''s a crit without a technical glitch?”

Despite the very awkward (walking to another room to fix the) technical fault regarding the video to projector setup during my presentation (!) the day was informative and educational to say the least! 
The design process is again leading to new thoughts and developments, given some expert advice from the 'Usual Suspects' and the two guests speakers from the AA and UCL.

Main questions posed:
Is the framework over engineered? could it be constructed more simply and still enclose an immersive experience? 
What message does the riot information projection convey? can it be refined?

Design Development:
Presentation sheets:

Experiment set-up No: 5:


Framework construction details:




The Video Projection:



                                
           
                Original test reel which was displayed during the presentation (Video: Tina Zacharia)
               Can be found at: http://www.youtube.com/watch?v=3L-jbI9Zlh0&feature=youtu.be


Visual feedback loop x Video information projection (Presentation: Tina Zacharia)

Riot glossary: building the narrative (Presentation: Tina Zacharia)









The Crit Panel: left to right: Gabor Stark, Sam McElhinney, Abigail Batchelor (AA), Dr. Sophia Psarra (UCL)
 (photo: Tina Zacharia)

Aiming to capture the essence of human interaction through an ephemeral collection of imagery via a visual feedback loop posed the questions of execution and structural simplification. 

Tuesday, 3 December 2013

Layering projections



Original Video (Tina Zacharia) also found at:


Following my prior studies and experimentation with varied materials, the most successful in transmitting light through layers has proven to be the medium gauze linen; excellent in allowing for fluid movement as well as the ability to be pulled taunt. The above video illustrates the diffusion of image projection through the 3 hand made screens.


Friday, 15 November 2013

Riot Iconography - "Layering the loop"


Coke? Riot icons - feeding visually stimulating imagery within the loop

Researching into how visual stimuli (namely moving textual and flashing imagery) respond the feedback loop, I set up a sample reel in order to test various scenarios, alongside adapted setup (i.e height / angle)




Resultant stills are below:

1/ No Camera rotation



2/ Camera rotation - 90 degrees

  

3/ Projector displacement - 45 degrees




4/ Image manipulation (through player)

Icon Layer stills (Photos: Tina Zacharia)